![]() I also did a simple draw stress test: a quad is rendered 100, 4 times. The results are similar with latest drivers (R361.43 / Crimson 15.12). What’s more for a mesh of 2-million polygons, The Intel GPU is faster than a GTX 970 or a R9 290X in D3D12! It looks like for many polygons, there is a CPU-bottleneck somewhere in the D3D12 rendering pipeline that does not reflect the real power of GPUs. The case of Intel GPU is interesting because it has more or less the same performances in D3D12 and GL. AMD Radeon cards are particularly fast! Around 80K polygons, Direct3D offers the same kind of performance than OpenGL. Direct3D 12 results TrianglesĪccording to this test, Direct3D 12 is faster than OpenGL when the number of triangles is low. The FPS in the following tables are the average framerates.
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